We start with TV talk, our current To-Watch queues and then we attack Cory. (He has yet to watch Batman Begins.) We can’t go too long without mentioning Lost though. While trying to relate what we liked about the latest episode of Lost, we stumble through pop culture references, Dan’s tangents and the occasional crude joke.
We then mention how much we’ve seen of and if we like the various Star Trek series and movies. Brian reviews each movie in a few sentences as Dan and Cory interrupt. This dissolves into talking about TV show syndication, the “Reset” button and fan expectations.
A quick tangent into Sex Madness, the movie (1938) and actual symptom, flows out from the break. Talk on diseases for diseases and addictions for addictions follow this. Somehow we transition into short films based on video games. One of us doesn’t like Jason Statham very much.
Finally getting around to talking about video games, we start the discussion with Nels Anderson’s “In medium ludum” and which games start in media res. Jumping between basic story strategies, gamer intention and exploring in games, we try to define what makes a video game’s story good or not.
Creation in games brings us to Halo’s Forge, Spore and Little Big Planet. We like, but are not good at, making our own levels in games. Sometimes we harm the Sims we love. Ofttimes, we spend years making the best SimCity or SimCoaster. Brian blows us away with his knowledge of roller coasters.
We end on Legos: building things, current video games and an idea from Cory.
Bonus clips include: voice actors on Futurama, Star Trek techno-babble and retro-futurism.
We begin by discussing how we personally got into gaming and how the three of us have grown up playing games in our own unique ways.
Once we cover our gaming history to the present, we investigate why each of us is still into gaming and why it has become an important part of our lives.
We finish up with our then current Lost theories.
We wanted to discuss our personal involvements in gaming and how it has influenced us as we have grown in order to get you, the listener, to investigate your personal gaming history and reflect back on all your favorite moments. We hope you enjoy!
We begin by discussing the new Jason Rohrer game Sleep is Death and its unique playstyle based on improvisation and creativity. We explore some sessions we have done and where we think the game will go once it is officially released.
We follow up with the games we have been playing as well as discussing our current Lost theories.
We begin with a discussion on how a developer’s country and/or culture can affect the video games they make.
Secondary topics include learning from games/educational games, online improv in both drawing and story (with an introduction to Sleep is Death), and a discussion on crossgaming (playing as a character of the opposite gender).
Our main topic is an observation on death in games and how death can shape the way we play.
We finish up by comparing gamers as either a Connoisseur or a Junkie and how we feel that we play games.
In this episode we begin by talking about Day 1 and on-disk DLC, DLC that extends/changes games, and the idea of paying for game demos.
Next we talk about games we wish there were remakes/reboots/more of as well as games that we think should be left alone.
The main discussion of this episode revolves around how games affect us as players, be they mainstream, indie, or even flash games.
We wrap up the episode by addressing some listener questions and discussing our (then) current Lost theories.
Bonus! Newly recovered and added to the end of the main episode is a bonus “lost section” of the podcast that is presented in a more raw form to preserve its fun. In this “lost section” we talk about GamerCrush and the current trend of socialization of games, but also launch into various topics that continue to make all four of us break into laughter. Also, Ol’ Pappy makes his debut!