[Originally recorded on March 22, 2010]
In this episode we begin with talking about music in games and which pieces have stuck with us over the years.
Next, we discuss how long companies should produce patches and DLC and whether a game can have too much.
After this we investigate the prisoner’s dilemma of glitching and exploiting in multiplayer games and whether we would glitch/exploit ourselves.
In the middle of the cast we talk a bit about the current trend of superheroes becoming darker and/or tragic as well as our current Lost theories.
We end with an investigation into what makes a horror game actually scary/tense which ends up rounding back to the music discussion at the beginning of the podcast.